Medal of Honor: Warfighter – Review

Genre: Action from the first person
Series: Medal of Honor
Multiplayer: present
Developer: Danger Close
Publisher: Electronic Arts
Publisher in Russia: Electronic Arts
Exit date: 23 October 2012
Game sites: www.Medalofhonor.Com/

2 years ago, the Electonic Arts studio launched Medal of Honor, the continuation of the legendary series of shooters, the action of which takes place during the Second World War. The development rate was that the actions of the new post -shooter transfer us from the time of World War II to modern days, full of terrorism and violence. That is why this time the “medal” did not receive a numbering. The action was peppy and beautiful (and also sold well) so the exit of the continuation was only a matter of time. And here he is a beautiful, brilliant disk, with a man drawn on him with a machine gun lies on my table. The first launch is happening and … And what will you learn from my review, so let’s go.

Who can do better, let him throw a stone at me first.

At first, I will say that I Dreamjackpotcasino.co.uk began to eat a series of medals for courage from its itself and to this moment. That is why my judgment as a fan of the series can be almost unpristant, but I will try to maintain objectivity in judgments. The first part of the modernized MOH was instructed to make the Los Angel unit “Electronics” called “Danger Close”-a dangerous closeness in ours (and were not afraid of that name) that is known for its work on almost all parts of the medal for courage and you will now be a little surprised, a series of C&D. True, the last part of the Tiberian epic they were incomparably constructed. After which they were apparently banned from working on any strategies, and their main task was to work on the MOH series. The first part was ambiguously accepted by both critics and gamers. There were those who shouted that the game was magnificent, but there were those who said that it was, unfortunately, not Call of Duty. But here everything depended on the fact that everyone wanted to get a medal made a bet on the reliability of what was happening, and “cod” always pleased us with special effects and cranberries. Of course, it is difficult to release games in the Shooter genre, and try to compete with the Battlefield and Call of Duty titans, but Danger Close decided to try to secondly tell us the story of brave soldiers from the Tier 1 Special Division.

They say the soldiers have no heart. Nope they lie or …

In the first part, of course, there was a plot, and no one can argue with this, but it was filed somehow mediocre, between the post -shooters, and behind the merciless Mochilov, it was completely invisible. There were more bets on emotions, empathy for military comrades and this task was completed. The final scene of the first part almost knocked out the mean male tear of your humble comrade. In continuation with emotions, everything comes out somehow scarce, the whole game did not leave me that I was playing with robot killers concentrated only on one thing-to kill. This was facilitated by the cries of brave maniacs during the sending of another soul to hell like “lie down” or “get a bastard”. It seems that patriots have ended in the special forces and now there are maniacs alone. Yes, the developers tried to dilute all this stream of blood with videos with a family tragedy of one of the main characters of the game (which is below), but against the background of the fact that he does on the screen outside the embrace of his wife and I want to scream “I don’t believe!". It is clear with emotions tight, we are going further.
The plot of the game is a logical continuation of the game of the 10th year. Again, the same good company in the person of Voodoo, Dusty, and Protec (humanly “holy”, thanks to the localizers), with the exception of the “rabbit” of which they safely put on the collar in the last game. A new character named … "Stump" will also appear. The main storyline is spinning around the “Prutam”, but since the detachment is constantly shared, they will give them to shoot at the GHM … ”Penya”. If earlier we were limited by the territory of Afghanistan, then here we will have to travel in pursuit of a new explosives called penteritritetetranitrate (try to pronounce it)), reduced for the best name to the pattritis (one C4 apparently). Of course there is an evil uncle who did not understand where he got, and it is not clear why he wants to blow up the half of the world with this explosives, and we must stop him. Yes, of course, the plot here is just for a box and does not cause any emotions, but if you compare with the plot of the last part, then this is certainly a step forward. But we’ll jump in temporary segments, then back and forth, and this confuses the plot even more (it was already not particularly understandable). Moreover, in the development of missions for the game, fighters of this Tier 1 detachment took the game as consultants. And everywhere at the beginning of the missions the inscription is full of what is “based on real events”, but where is it seen so that 4 fighters are sent to storm for example, for example?? Immediately recalls the case described in the book about Russian special forces, where during the Vietnamese war a detachment and 4 Russian special forces cut out a whole camp of green berets, consisting of 40 people. I am more inclined to believe this than the fact that 4 people are pumped under one and a half thousand people and live on to themselves, as if nothing had happened.

Blank cartridge.

Now let’s talk about gameplay. The game presents a standard set of missions. Stealth, night, daytime, sniper, assault, and as I call them “lonely fighter” (where the Glavherero is very offended by someone, for something, enters the mode of rage, and tears all with one blow of the leg, let Chuck Norris forgive me). With one reservation, the game contains vehicle management missions, and oddly enough they turned out to be best here (you can seriously come up with races like Split Second). These trips are cheerful, filled with events, and sometimes even imaginary, deprived of corridors (and, probably, the brightest moments in the game). And in general you will not see anything new for yourself. There will be no these “ah” and “oh”. Artificial intelligence also does not leave positive or negative points. Yes, the blanks hide and hide in shelters, but the work of scripts is still visible. Artificial intelligence does only what he was programmed, fighters with shotguns, trying to die heroic death, climb ahead, and it is worth throwing a grenade for shelter how everyone who hid behind him runs out to the open area and begins to pray to Allahu. The same fighters were created only to interfere with the player and create the appearance of intensive work, and the sense of them like a goat of milk (they generally fall at point blank). Yes, and there is no this team spirit that was in the previous part. All command action is that you are breaking through closed doors together (which are now every 50 meters of the nykana). I won’t say anything about multiplayer, because it is standard as in most shooters.

Beauty will save the world.

Now let’s talk about the atmosphere of the game. The picture of the complaints does not cause. But what causes this is an incomprehensible subsidence of FPS. In some points, the game simply flies, and then a step -by -step strategy turns on. Well, everything is in the spirit of "electronics". And, in my opinion, there are still too many special effects. No, this is certainly cool, but such an abundance of explosions, and crumbling beams turn a serious militant into a carousel with a fireworks. The game is made on the FrostBite 2 engine, which promises us increased destruction, and it is (windows fly away, chips fly into the face), but sometimes the engine gives out strange jokes. For example, the Russian machine gun “Pecheneg” C 50 meters breaking through the BMP-2 armor here cannot break through a wooden table. Damned bourgeois even began to make armored tables. But the sound in the game is great. I heard such explosions and shooting only in recent Battlefield 3. What, what, but they can do the sound of electronics. Localization is quite acceptable. Fonts are readable, but the voices are not mixed up. It seems that the electronics gained actors from the employees of the morgue, only they can have such purely professional and insensitive voices. The soundtrack during the shooting I did not even have time to hear.

As a result, we received an average militant in everything, who did not shine among competitors. There are no special pickups, but there is nothing to highlight good. The game pass in 10-15 hours, and only a cartoon can be made and then for a short time. In my opinion, the game was too applied, making it too similar to the Call of Duty series, which obviously did not benefit it and do not forget that this is still a sequel, and they almost always come out worse than the originals. I can hardly replay it. Definitely not “game of the year”, but only the next passage.

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