Mechanical asses and why slap them was not so nice
Finally, finally, I was able to get worthy iron in the form of a petal, but still 3060, and play Horizon Zero Dawn … and remain partially disappointed. Yes, I enjoyed those forty hours that I went through the game, but … but there are as many of these "but" no useless modules that the game is beating for you. Here they are, from left to right, until people have learned to read from right to left:
1. Disgusting PC Port. Even a year after the release. I will not take this into account with the final assessment of the quality of the game, but not to note this sad fact, coupled with an inadequate price, I just can’t. FPS subsidence up to twenty in the meridian, in some places soap instead of textures that does not want to be fixed even after the sample of several methods proposed on the Internet. Plus, the game loads these textures in katsen right in front of the player in the first second. Yes, not always, but it knocks out of immersion.
2. Conservation mechanics. She is terrible. Parishing the screen during the preservation – sad, the disappearance of the Luta after preservation – even more sad – you kill in the desert of the pigeon king at the level of the 11th level, shooting at it with sticks for land, and you kill from 8 attempts, while shooting the combustering aircraft, in the inventory, there is not enough space for the winged fool, you are running to the merchant, while maintaining it on the night With the idea of consolidating your progress, you return – there is no heart, and you are flying to bite your Loolele face, another newly sleepy scum.
3. Progression system, resources, gear. Here’s just things to be sad. The game literally overloads you with all kinds of craft materials – in the first six hours of the game I turned out to be, as it turned out, the strongest onion in the game, almost all the clothes are also easily crafted and looks the same, but, worst, it is catastrophically small – on the one hand, it is logical from the point of view of the Laura of the game, but from the point of view of the motivation of the world research – we play the tacky, we play the tacky. – Extremely bad solution. Why do I go hunting for exotic monsters, explore the card, if I get a maximum of a rare modification for this, which are already a pond pond, these mechanical animals are almost shit, why? For the sake of dubious challenge and another notes about Laura, about which I will talk about? Disgusting from the point of view of involving the player in the introductory content (which is still a lot), the depreciation of points of interest on the map, because of which I, as a player, do not want to deal with almost half the content that the game offers you with a great price tag-as if you buy a package of the microsoft of the office to make a presentation in a pardin.
Add to the same heap the rudimentary mechanics of increasing the capacity of the already large enough inventory – it is clear that the developer wants from the player so that he will change the equipment depending on the position in the game and adapt to the opponent, but in reality I have never felt in this, and only departments with modifications and resources are clogged, and after you realize that you do not need a half of the resources available to the resources their suitability is only in crafting low -grade shmot, after you almost stop even looking into the carcass of the murdered monster, well, you understand yourself.
The tree of skills. It can https://divabingocasino.co.uk be said, almost useless. The ability to receive even more resources, which are already in excess, the ability to strengthen the blows with a spear, whose animations, to put it mildly, the ability to be treated faster and increase the capacity of the heil bag, and if the increase in the speed of the regen can still be necessary, then increase the bag when the regen does not always accumulate and decide to fill up the double capacity, then you need to do this exclusively in Stels and crawl to tear these plantainers, because if you openly scour on the map, then the chill will be spent, since you will inevitably enter the battle, you feel dissonance? The possibility of a shot with three/two arrows, relevant only for heavy onions, not to mention the fact that after you press PKM and take out onions, you have to wait another second before Ela can charge another twig wand. The ability to shoot from ropes (. ), whom I am for the game, to run directly on it, I met in the amount of one piece in 40 hours, the possibility of accelerated movement with a heavy gun (. ), the possibility of secretive elimination of the enemy makes sense as the development of stealth mechanics, but when the possibility of vanshot is separated, and even on different branches for each type of enemy ..
As a result of the above, we get the absence of adequate encouragement for passing the side effects (explosa, to pump a stupid skill and random modification that you do not need – well, e, s), which, moreover, was not the highest quality and three pieces, so that they could not go into them no more, the lack of adequate incentive for the study of the world. He climbed to the giraffe? On experience, swinging a stupid skill, read textics with a piece of Laura, and God forbid, that there really is an ENT. He killed a big little animal? For expls, swinging stupid skill, garbage in the inventory and another random modification. Well, as the result of the result – only the plot remains playable. And since the OPENVORLD of this game is rather big, then the rest of the content begins to harm to some extent-to run from point A to point B, (AGRA on itself a mechanical trash, which is not interesting to kill after the first case 5 times) the distance between which is very, very significant in the plot.
You know what else is killing interest in additional component, among other things? A merchant of knitted craft components – why go to kill a big little animal to collect the tool you need if the currencies are full of pockets?
3. Broken toys
I broke the module that is responsible for the spam of electric poop? He will hang in the air and will photograph you and spread you in a bird Institute, write about what scum you are, and only after that will deign another animation of the attack, remembering that the thrower. The toys are not only broken, but also tied to the location, which opens up the opportunity for their abusing murder – so in one of the three additional quests the huge earthen worm could not get out of the arena, and I just went behind it and methodically shot a high -haired fool – and it cannot be said that, they say, the player should play honestly, because Abuz Boss is the so -called capture, the game sets you a task and you find a way to solve it. The whole problem is that the game should not allow the player this, and this is a magnificent example of bad left -design.
4. Plot bosses.
There are all of them, like, four. And three of them are the same. And not only did the game of this level allows himself three identical bosses, they are also completely disgusting. By the way about a bad left -end – the first time you meet this disgrace, the game allows you to stand up and just shoot off with it. There are no factors that must force the player to leave the shelter and compensate for at least its presence, there is no dynamics of battle, you just shoot a giant grandmother’s chest of drawers. The second time we try to get pension savings from there, the location is made better, the shelters are destroyed, but even here it was not without putting it in his pants – the game does not warn you about the boss, it dramatizes to the katsen, all the attempts that I went through it, I had to reduce the consumables again for myself. The same. Everyone, his mother, since.
5. The plot and the finale
We are dumped all the information and terribly a lot of Laura one chapter before the final bossfight, and according to the sensations, the game ends before it, because the plot is simply not developing after it) there is no development of the plot after the final bossfite, Karl) the final bossfite itself does not stand out, the boss itself is simply the next mechanical rubbish, and the same wretched left -handed manner with shelter.
So, the game, in which, as it turned out, only plot content has played it so -so – and running from one end of the card to the other, and dialogues of the level of speaking heads, intriguing, you are interested, but no more. Many scenes of the prologue and pair, after even whipping on a mean tear, was so mean that she takes the cd cd only at a discount, but still, they are very good. So much so that, coupled with a pleasant picture and well -worked Laura, I give this game as many as 6 mechanical assholes of 10.