Media: Activision is not afraid of Battlefield 6 – Call of Duty “too big to collapse”

Journalist of the publication Insider Gaming Tom Henderson (Tom Henderson) found out that the leadership Activision Carefully monitors hype around Battlefield 6, but does not think that this game will be able to get around Call of Duty.

According to sources who wished to remain anonymous due to the lack of permission to discuss internal information Activision, The company is not worried about competition with Battlefield. Call of Duty, According to the leadership, this is a “too large franchise to fail”, and it will remain a profitable series with annual releases for a long time. New parts are planned for at least the next four years.

Despite the initial difficulties with the development, the new Call of Duty: Black OPS 7, according to insiders, will be a “strong” project. It is interesting that the plot of the shooter unfolds in a slightly futuristic world, similar to Battlefield 6, and both games have an intersecting audience. The influence of this competition on Call of Duty It is still incomprehensible, but Activision believes that it will be minimal.

Separately, it is worth mentioning the regime of the royal battle in Battlefield 6, which is expected to be a free addition to the premium version of the game. If Electronic Arts It will be possible to bite a significant part of the gamers from Call of Duty: Warzone, whose audience has decreased in recent years, this can negatively affect long -term popularity Call of Duty.

Official announcement Call of Duty: Black Ops 7 It is scheduled for August 19 as part of the Opening Night Live event, and the release version Battlefield 6 will fall into the hands of gamers on October 10.

August 6 of Fargo: Fallout was Wasteland’s sequel, but Interplay had to change the course so as not to be angry with EA

On August 6, Wartales authors opened the September DLC page and invited to a beta test

Battlefield 6

Call of Duty: Black Ops 7

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It will not collapse, but if there is a fairly significant outflow, then on financial indicators this will affect the brightest way. And given that now the whole Xbox under the supervision of financiers because of 70 floods of injections into bad-smelling substances and taking into account the rate on AI, into which 100 Lardy want to swell-each dollar will be in the account. The witch is not uncertain – they will cut everyone, including promising studios and projects. There will be even more layoffs.

Yes, and the war between COD and BF will begin, as in 2011.

True, then only the titanopad 2 lost

Therefore, two MW have come out in a row, and now two Black Ops?

Perhaps I do not www.drueckglueckcasino.co.uk agree – this is a list of well -known, even cult games, but certainly not “dairy” franchises. Kvaka and ANRIAL-the popular trilogies of the end and early centuries, the medal-also shot at the beginning of the century by two (?in parts, then breaks, restart and oblivion, dees are also the beginning of the century, and even the genre is not at all a pre -dome, just an excellent finished series (three in my part), with a further restart, on the second part of which he is exhausted.

They are idiots if they believe that there are no unsinkable series. It seems that there was already a sea of ​​franchises that seemed to be eternal milking cows, but now already forgotten. Kalda, I do not argue – a monster and titanium of the gaming industry, but I believe that effective managers are able to ruin her and her.

If you recall that Infinite Warfare at one time sold better than Battlefield 1, despite the level of its hype, confidence can be understood. Especially considering that the ward in the series was far from the most successful sales

Emmm honor? Medal

time was the conveyor of the PS2 era every year and destroyed it that which could not jump off the theme of World War II. There are more than 10 parts and there are not bad parts. Well, of course, for those who are not limited to one stove for those.

And there was a series of Need for Speed.

And here I agree with Activision managers, the series is not even close to the state to really start to bend if we are talking about a classic paid release

It is much more interesting here how the upcoming Batleroil will show himself, according to rumors, everything is even worse with him than the single, moreover, unrealistic requirements for the number of players. On the other hand, if everything works out, then Warzone can really bend, then we will see from Activision at least some kind of body move

Well, I would like to believe that BO7 is a “strong” project that will compete with BF6 on equal terms in terms of quality, but the experience of the recent MWIII shows that this is unlikely. Alas

Well, if there are no clowning and stupid collag in the BF, then the game will be able to squeeze the guys out of the sorps) and if they also make the portal adequate, then cards can easily appear from the sorphanas and generally from all the way) the MB will even strike)

Better as in 2010, when Black Ops 1 and Bad Company 2 came out

But most likely, there will be something like 2013, when COD GHOSTS and BF4 came out

Well, MW3 was originally DLC, but why, after BO6, the 7th question is already a good question

The keyword is like. Kalda is not an unit of a cow, but this is the largest dairy cow in the gaming industries and there are no large currents at the moment. Even if one kalda is sold worse than the previous one (and still this indicator will be higher than the 95% of the games of the same year) The next kalda will sell much better. And Kalda has its own formulas that the activated itself has created and which still work and will work for a long time, so yes, Kalda is currently an unsinkable series and is not even bending in the stage of starting.

Well, I brought a list of the series ruined by effective management, the “milking” factor did not take into account, but.

But I note that Quake and Unreal are not a trilogy, there are more games in them, it seems even in both episodes of 7 games, and only 1 after the 00s.

And with a medal was more interesting. EA after the success of the Allied Assault, they still finished the series as Activision was done with Call of Duty: they released various continuations, spin-offs, adds, games for PSP, WII-and so until 2007. By that time, the setting of the Second World War audience was tired of showing the success of Cod Modern Warfare, and EA restarted the medal in the setting of the modern war, which they also did not go. The series was covered after the failure of Warfighter.

Well, Deus yes, immovable – not very milking, which did not stop the Square Enix from trying to make a series, which was destroyed, alas. By the way, in the zero, the series ended at 2 games, and not 3 – 3 games were in the Thief series.

Well, and to say, the deaths of “dairy cows”-it is difficult to recall them, yes, it often happened that such series stumbled at some point, after which they were reanimated. Well, or it happened as with Deus, when the publishers tried to milk the series, unequivocal for this.

Well, both games have a different audience, but Batla has a chance to move the Vorson on the battlefield.

Quake and Unreal Tournament, also Skylanders and Guitar Hero from the same Activision, or the Medal of Honor from EA come to mind. Rock Band can be remembered, if I mentioned gh. Not so long ago, once again nailed Deus Ex. A month ago it became known about the "freezing" Forza Motorsport. Suhai Yoshida recently admitted in an interview that his decision to release Killzone Shadow Fall in the 13th year with PS4 buried a series.

Well, BF6 somehow cannot influence BO7, but on MV4 in 2026 it is quite for itself, all the more just they are much closer to the setting to each other

Max Payne 2 from the inside or notes of the moded.

Have you ever thought about how the game is generally arranged under the hood? Did it occur to you that the blow with the right hand and the left, from the point of view of the game, shooting from different weapons? Or maybe you want to know how the switching of the sight of the sight can be associated with the use of a first -aid kit? Well, if I intrigued, I ask you to sit down. Today I will be your guide to the world of non -standard decisions!

Part 1: Mops and ceiling.

I would like to start with the old bike:

– Vasya, we have poisonous gas! What is the problem?
– I don’t know, everything was to work. I changed something in the project?
– A little, the mops took out ..
– Mops kept the ceiling!
– What. What, excuse me.
– I say, the mop held the ceiling. Above them, gas tanks were. Very heavy, I had to write down in the room from below.

"Alien Code"

This quote is slightly torn out of the context, but soon you will understand how this bike has to do with our topic. You see, when you make a mod, you always work with someone else’s code, one way or another. This has its pros and cons of. The advantages, of course, are that you have a ready -made foundation. No need to write the most basic things from scratch, you do not need to do a bunch of models and animations from scratch, you don’t even need to think about how to make all this work. Everyone has already come up with you. The minus is that everything was invented for you not for your needs, but for your. In other words, the foundation is suitable in order to build a regular two -story building on it, and not in order to build a private villa with an underground garage and bunker on it.

This is where the most interesting begins. Our task is not just to build something for which the foundation was not intended, but also to make sure that everything does not fall apart from the blow of the breeze, and even so that the commission later, which will come to accept our structure, thought that everything is in order and in general everything is conceived.

Remedy was so impressed by Kung-Fu with a mod for the first Max Payne that they even paid tribute to the author in the sequel, in the form of such a reference.

Take for example, the Kung-Fu Evolution Max on Max Payne 2. Our task is as follows: to teach a hero to fight. Let’s say we were lucky, and we already have all the necessary animations. Business for the "small": add them to the game and make the character play them. But how? We do not have the source of the engine, there is no way to add some new buttons and functions, and indeed, there is not even the opportunity to make the “contact” of the player’s carcass from the enemy-dangerous.

Here the ingenuity comes to the rescue. The game has firearms, it shoots shells. Shells cause damage, which means we need to make the game “think” that we are “shooting” when we fight! And now, when the player is hit, the “bullet” flies out of the leg, which causes damage to the enemy. But it’s bad for the bad luck: the bullet flies far, which means that you can kill the enemy at least from a kilometer with a kick and this does not suit us! Again we climb into the game code and find that the shell can be “exposed” after a certain time. The problem is solved! We make a “exploding” bullet, which explodes faster than that manages to fly too far, and now our hero bravely hits all the oncoming foot from the turn!

Funny fact: the sound of a shock in the game is called "a shot of a close battle", and a shell flying when hit with a butt is completely called "a bullet nearby battle"!

Yes, it may sound strange, but in the original game, Max beats the enemies with a butt in exactly the same way! That is, from the point of view of the game between the shot from the weapon and there is absolutely no difference.
However, there is little one blow! Press one button to make the same blow, it’s not so fun! We need a series of blows! But how? One weapon cannot have different firing animations! Well, then, different blows will be different weapons, and to choose every blow in the weapon menu, the player did not have to, we need to change the weapon by force. At the end of the impact animation, we prescribe a forced replacement of the weapon with another, and now by pressing one mouse button, the hero makes a whole series of strokes! Next, we recall that the game still has a reload of weapons, there are somersaults that could also be replaced with something “like”, and at the output we get this:

It is poorly similar to the classic gameplay of Max Payne, though?

Now I described everything as simplified as possible, missed a whole bunch of details, but I think the main essence is clear. We force the game to do something for which it is not intended, with the help of what it was originally in it. In other words, we use mops to hold the ceiling.

Part 2: Dream of the perfect game.

– Is it true that all journalists dream of writing a novel?
“No,” I lied.

Sergey Dovlatov "Compromise"

I think everyone had a dream of a "perfect game". Ask any gamer, and he will gladly tell you that if he had the opportunity, he would have made such a game that Neil Drakmann would have thrown out the window with envy, Vince Zapopell went through a long binge, and Hideo Kodzima said that he was leaving the gaming industry, because the best game on Planet Earth has already been created.
Only now, unfortunately or fortunately, not everyone has such an opportunity. Someone is breaking through the industry from the bottoms, so that one day, perhaps, to become a new barlil, someone makes his indie game at night after work and hopes that his project is not lost in a ton of games from Steam, someone understands that he has nothing to do in Gamdev and decides to focus on criticizing the games of all of the above, and someone goes to modding.

Here you may ask: “This is what? http://citybingocasino.co.uk/ All modders are failed gaming dies?". And I will answer: "No, because some of them work in Gamdev". But this does not mean at all that the world is divided exclusively into those who got to the game and losers, because the “perfect game” is not necessarily a new game! Very often, people want to simply improve their favorite game, in the end, which could be better than your favorite game, which has become even more colorful, diverse and more exciting? In addition, in the process of picking your favorite game, you can learn about it a lot of interesting things. For example, you knew that in Max Payne 2 the damage to the bullet and its armor -piercing are two different concepts? Okay, I’ll ask differently, you generally knew that in the second Max Payne there are armor mechanics? And she is!

Bulletdamage – damage, Bulletpenetration – Parking ability.

Multipliers of damage to various parts of the body.

It would seem that the enemies in the game die like flies, and, given the speed of shootings, you do not even notice in the game that the enemy’s armor enters him less damage than hitting hands and legs, and moreover, you will not notice that Beretta breaks through the armor much better than a shotgun, but it was thought out and done. At such moments, you begin to appreciate the work of developers who have found the time in the treasures in order to pay attention to this and did not stint on a trifle, which 99% of players most likely will not even notice.
However, this feature is used by the game not to the fullest, but it is worth playing with the parameters, and miracles begin! For example, we put Bulletpenetration to Berette on “1”, and the desert needle on “0.15 ", and now we already have a paradoxical, but realistic situation. Caliber 9mm pierces armor much more willingly than 0.50ae, as a result of which it becomes more profitable to shoot from Beretta on the “armored” enemies than from a heavy shift. We have already replaced the pair of parameters already changed the balance and made the game more realistic, and I have not even told about the most interesting features of the game.

Having studied the insides of the game a little more, you can find out that, from its point of view, the bullets released by the player, the shot cartridges and empty weapons stores are the same, t. e. shells. Such "shells" fall thanks to the parameter "Gravitymultiplier". And this parameter can also be applied to bullets ..

And also falling empty shops, of course, is good, but they are motionless, as if they were screwed to the floor, alas. But the wealthy weapon has honest physics … What if the shot shops make the selected object, only without the ability to raise it? And now we have empty shops behaving, according to all the laws of physics. In the 2003 game game!
In addition, unlike ordinary stores, the number of “physical” will be unlimited, and they will not disappear upon reaching the limit.

Part 3: Okay, what else can I?

And I can also embroider. And on a typewriter. Same.

Cat Matroskin "Prostokvashino"

So what else can you do with your favorite game? In fact, almost whatever you like, there would be a desire and straight arms growing from the shoulders. In the video, the incredible conversions of Max Payne 2 have already given examples of what can be done if there is a desire and free time. I’ll just give a few more examples of how you can use what the game has given to my favor.

With some manipulations, you can turn the game into a semblance of Hotline miami.

. You can in a semblance of Resident Evil.

. but you can generally in the bloody simulator of the murders of telepusics. There would be a desire.

Santego Special Unit and camera.

Let’s start with the most elementary: the view from the 1st person in the fashion of Santego Special Unit. Yes, in fact, this is still a view of the 3rd person, where they changed the position of the camera relative to the player and edited animations so that everything looks more or less adequate with the new camera.

View from the 1st person.

. And the way he actually looks like.

By the way, the sight in the game is not just an element of the interface, but quite a 3D object.

The Punisher-Warzone: CaseBox 01 and a sight with a first-aid kit.

Now the task is more complicated. Once, when developing The Punisher-Warzone: CaseBox 01, I had the need for an “analgesic” button, the player’s health was restored automatically, and the need for the first-aid kits disappeared by itself. I wanted to use the released button for the sight from the shoulder. Indeed, by pressing the button, turning on the approach of the camera is very simple. The question is left: how to make the camera return to the original state for re -pressing?

I don’t know what the authors of the Resident Evil 4 had to go for for such aiming, and I had to invent a whole multi -sized object with an invisible object!

I cannot assign different teams for the same thing – in the game it just doesn’t work. But at some point I dawned on me! I can assign different commands when trying to choose an object (weapon, box of cartridges, etc. D.).
If it is very short, then the selected object has three sets of commands:
1 – when we select the object for the first time;
2 – when we simply select an object;
3 – when we cannot pick it up.
The current set of commands depends on the number of cartridges to the weapon to which the object is tied (if we have a maximum of cartridges to the gun, then we cannot choose a box of cartridges for the gun, if there are less maximum cartridges, then we can).
As a result, the use of the first -aid kit now creates an invisible selected object that is tied to an unused type of cartridge. If we do not have cartridges, then the approach is discarded, and if they are maximum, then the number of cartridges is reset and the “timer” is launched with a small delay (this is important), which will turn on the approach of the camera. Thus, at first the “reset” of the camera occurs, and then its approach.

Absent Grave and peaceful zombies.

Remember the ABSENT GRAVE mod? The hero survives in the arena, fighting off the bloodthirsty zombies … Only now there is one nuance. Zombies are completely not bloodthirsty, I will say more, they do not even want to harm our hero and, in general, in this situation of the victim! How so? Now we will understand.

The fact is that AI in the game does not know how to apply a near battle. He is not trivial not taught this. Therefore, the author of ABSENT GRAVE, like anyone who wants to add “close” enemies to the game, has to go to the tricks. Remember, in the beginning we analyzed an example with a “bullet” to strike? So. In such mods, the player always releases “bullets” that explode next to him, inflicting small damage to others (less than 1% of health). Animation of receiving such damage is replaced by an animation of a blow in close combat, and AI enemies are given a team to run to the player. In other words, the enemies just run to the player and “attack” him, receiving damage from him. This is how the story of a harsh survival among aggressive living dead turns into a story about a sociopath, which in general the first began.

A terrible picture: zombies go to the hero.

. but, from the point of view of the game, they do nothing more. As you can see, they just continue to go to the hero.

Transport that is not.

I think that anyone who played Max Payne 2 will probably remember that several times during the game we saw the scene when a van of cleaners leaves from somewhere, and enemies come out of it.

So, and if I tell you that there really is no transport in the game?
– But how? – Any playing the game will ask. – We personally saw him!
In fact, everything is to the ingenious simply. Follow your hands:

The blue capsule in the developer mode marks the characters. In blue figures, triggers are marked, and purple – dynamic objects: doors, boxes, etc.D.

Now we look in the developer mode at the aforementioned car.

Yes, the van is not only for the game functionally no different from an exploding barrel or empty box, it is also part of the card! By the way, a 7th serpent: Crossfire fashion tank is made in a similar way. He is not “transport” (which in the game, I remind, no) and not even an enemy NPC. From the point of view of the game, this is just part of the level.

EPILOGUE

In fact, all this is only a small part of what the modding-comet in the desire to make something atypical on the engine reached the desire. And there was no goal here to retell everything (this is simply impossible). I just wanted to show what non -standard solutions you can come in the conditions of limited tools. And share the fact that the games sometimes made are much deeper than it might seem at first glance. And this is all today. Thanks to everyone who read this text to the end.

Mechanical asses and why slap them was not so nice

Finally, finally, I was able to get worthy iron in the form of a petal, but still 3060, and play Horizon Zero Dawn … and remain partially disappointed. Yes, I enjoyed those forty hours that I went through the game, but … but there are as many of these "but" no useless modules that the game is beating for you. Here they are, from left to right, until people have learned to read from right to left:

1. Disgusting PC Port. Even a year after the release. I will not take this into account with the final assessment of the quality of the game, but not to note this sad fact, coupled with an inadequate price, I just can’t. FPS subsidence up to twenty in the meridian, in some places soap instead of textures that does not want to be fixed even after the sample of several methods proposed on the Internet. Plus, the game loads these textures in katsen right in front of the player in the first second. Yes, not always, but it knocks out of immersion.

2. Conservation mechanics. She is terrible. Parishing the screen during the preservation – sad, the disappearance of the Luta after preservation – even more sad – you kill in the desert of the pigeon king at the level of the 11th level, shooting at it with sticks for land, and you kill from 8 attempts, while shooting the combustering aircraft, in the inventory, there is not enough space for the winged fool, you are running to the merchant, while maintaining it on the night With the idea of ​​consolidating your progress, you return – there is no heart, and you are flying to bite your Loolele face, another newly sleepy scum.

3. Progression system, resources, gear. Here’s just things to be sad. The game literally overloads you with all kinds of craft materials – in the first six hours of the game I turned out to be, as it turned out, the strongest onion in the game, almost all the clothes are also easily crafted and looks the same, but, worst, it is catastrophically small – on the one hand, it is logical from the point of view of the Laura of the game, but from the point of view of the motivation of the world research – we play the tacky, we play the tacky. – Extremely bad solution. Why do I go hunting for exotic monsters, explore the card, if I get a maximum of a rare modification for this, which are already a pond pond, these mechanical animals are almost shit, why? For the sake of dubious challenge and another notes about Laura, about which I will talk about? Disgusting from the point of view of involving the player in the introductory content (which is still a lot), the depreciation of points of interest on the map, because of which I, as a player, do not want to deal with almost half the content that the game offers you with a great price tag-as if you buy a package of the microsoft of the office to make a presentation in a pardin.

Add to the same heap the rudimentary mechanics of increasing the capacity of the already large enough inventory – it is clear that the developer wants from the player so that he will change the equipment depending on the position in the game and adapt to the opponent, but in reality I have never felt in this, and only departments with modifications and resources are clogged, and after you realize that you do not need a half of the resources available to the resources their suitability is only in crafting low -grade shmot, after you almost stop even looking into the carcass of the murdered monster, well, you understand yourself.

The tree of skills. It can https://divabingocasino.co.uk be said, almost useless. The ability to receive even more resources, which are already in excess, the ability to strengthen the blows with a spear, whose animations, to put it mildly, the ability to be treated faster and increase the capacity of the heil bag, and if the increase in the speed of the regen can still be necessary, then increase the bag when the regen does not always accumulate and decide to fill up the double capacity, then you need to do this exclusively in Stels and crawl to tear these plantainers, because if you openly scour on the map, then the chill will be spent, since you will inevitably enter the battle, you feel dissonance? The possibility of a shot with three/two arrows, relevant only for heavy onions, not to mention the fact that after you press PKM and take out onions, you have to wait another second before Ela can charge another twig wand. The ability to shoot from ropes (. ), whom I am for the game, to run directly on it, I met in the amount of one piece in 40 hours, the possibility of accelerated movement with a heavy gun (. ), the possibility of secretive elimination of the enemy makes sense as the development of stealth mechanics, but when the possibility of vanshot is separated, and even on different branches for each type of enemy ..

As a result of the above, we get the absence of adequate encouragement for passing the side effects (explosa, to pump a stupid skill and random modification that you do not need – well, e, s), which, moreover, was not the highest quality and three pieces, so that they could not go into them no more, the lack of adequate incentive for the study of the world. He climbed to the giraffe? On experience, swinging a stupid skill, read textics with a piece of Laura, and God forbid, that there really is an ENT. He killed a big little animal? For expls, swinging stupid skill, garbage in the inventory and another random modification. Well, as the result of the result – only the plot remains playable. And since the OPENVORLD of this game is rather big, then the rest of the content begins to harm to some extent-to run from point A to point B, (AGRA on itself a mechanical trash, which is not interesting to kill after the first case 5 times) the distance between which is very, very significant in the plot.

You know what else is killing interest in additional component, among other things? A merchant of knitted craft components – why go to kill a big little animal to collect the tool you need if the currencies are full of pockets?

3. Broken toys

I broke the module that is responsible for the spam of electric poop? He will hang in the air and will photograph you and spread you in a bird Institute, write about what scum you are, and only after that will deign another animation of the attack, remembering that the thrower. The toys are not only broken, but also tied to the location, which opens up the opportunity for their abusing murder – so in one of the three additional quests the huge earthen worm could not get out of the arena, and I just went behind it and methodically shot a high -haired fool – and it cannot be said that, they say, the player should play honestly, because Abuz Boss is the so -called capture, the game sets you a task and you find a way to solve it. The whole problem is that the game should not allow the player this, and this is a magnificent example of bad left -design.

4. Plot bosses.

There are all of them, like, four. And three of them are the same. And not only did the game of this level allows himself three identical bosses, they are also completely disgusting. By the way about a bad left -end – the first time you meet this disgrace, the game allows you to stand up and just shoot off with it. There are no factors that must force the player to leave the shelter and compensate for at least its presence, there is no dynamics of battle, you just shoot a giant grandmother’s chest of drawers. The second time we try to get pension savings from there, the location is made better, the shelters are destroyed, but even here it was not without putting it in his pants – the game does not warn you about the boss, it dramatizes to the katsen, all the attempts that I went through it, I had to reduce the consumables again for myself. The same. Everyone, his mother, since.

5. The plot and the finale

We are dumped all the information and terribly a lot of Laura one chapter before the final bossfight, and according to the sensations, the game ends before it, because the plot is simply not developing after it) there is no development of the plot after the final bossfite, Karl) the final bossfite itself does not stand out, the boss itself is simply the next mechanical rubbish, and the same wretched left -handed manner with shelter.

So, the game, in which, as it turned out, only plot content has played it so -so – and running from one end of the card to the other, and dialogues of the level of speaking heads, intriguing, you are interested, but no more. Many scenes of the prologue and pair, after even whipping on a mean tear, was so mean that she takes the cd cd only at a discount, but still, they are very good. So much so that, coupled with a pleasant picture and well -worked Laura, I give this game as many as 6 mechanical assholes of 10.

May update with flights and killer girls is already available in TERA

Multi -pool of RPG Tera received another major update. One of the most noticeable features of the update is the new shinobi class for representatives of the Elin race. Outwardly, shinobi are similar to harmless little girls, but in fact they are perfect killers who are ready for any trials!

In honor of the release of the patch, players will be able to increase the number of available slots available for the characters of their game server on one account. To do this, you need to go to Tera at least once within two weeks after the release of the May update.

In addition, a free flight mode has appeared on many locations. From a height, the beautiful world of Arborea looks especially attractive!

Unknown dungeons, new equipment and jewelry, a redesigned balance of support classes (mysticism and priest) and much more are also waiting for users in the May apseite. By the way, Tera Already preparing for the summer: everyone who will enter the game for at least an hour from May 18 to June will receive a “smart box: beach costume” as a gift. Your character will be what to beat in the hot season!

May 18, 2016 about what stories, secrets and dangers are waiting for players in Fallout 4: Far Harbor

May 19, 2016 Keys of keys in the "Beto" World of Warcraft: Legion

TERA Online

The best comments

I opened today StopGame news to read, in order to add, and I see any interesting

WOW! Blockbusters, hits, a sea of ​​pathos, epic, brutality in all kinds of pictures and rollers, well, just

And in the end, at the very top of the list of the last news

I don’t even know https://cupcakebingocasino.co.uk what to tell you. Stylistic for an amateur of course, but people play. And if you saw something shameful here (I personally did not see anything supernatural here), then the problem is in you. Don’t want to play for Loli, don’t play.

Ass, a lot of ass, boobs, ears, are still surprised from where so many pedophiles. Yes, I look so and hands climb into your pants, but baby show me your underpants, yeah stand in a pose, yeah. Eols Palai. What they think about there, what shame, but what kind of stylistics it is, you can barely distinguish it from the other bite of the Korean ass that it breeds these MMOs like a frantic piglet. Behind pink ears, ostents and asshole, inhuman grind, boring quests, imbalance and stupid computers are hidden.

Due to the fact that you can play for Loli in the game. It seems to me that this is not the thing because of which you need to be ashamed of all of humanity, there are many more bashful things. Well, if you don’t like the Japanese, then this is your subjective problem, and you do not need to make a disaster of a universal scale from it.
And in your opinion all the lovers of the Japanese are “the worst”, and everyone needs to be ashamed of their intellect?

1. MMO is not obliged to be full of this, although what am I talking about ..
2. You can attract something more interesting
3. 18+ and attract this … offensive even, well, for 18+
4. And they will not force)))

In my opinion, all Asian has obvious problems with the limitations of their violent imagination with the help of common sense, almost in all art and even beliefs. Any intuitive nonsense is allowed (not even actual, but understandable at an intuitive level). And this is undoubtedly bad for shallow people. And also, specifically discussed, the popularization of pedophilia, which is also undoubtedly bad, for normal people (not pedophiles that is).

This time I did not tear out of the context, but the meaning has not changed, Asians are stupid pedophiles and make games propagandy pedophilism, which is undoubtedly bad, for normal people. You understand that you can’t just take a person and make a person with a pedophile, this is a disease and she can’t “become infected” looking at Loli. With the same success, any playground can be called a popularizer of pedophilia. By the way, before I read the comments, to me (and not only me) and the thought of pedophiles did not occur to me, for me it was just a MMORPG trailer, where there is Nyashny(that is, cute, fork but definitely not sexy loli). You understand the difference between cute and sexual?

2. Any opinion of subjectivity. But do not scream, be ashamed and prove that your opinion is the main thing.
And about the skinnyness … Yes, according to your comments, you can see that you do not like the Asians, you are talking about their stupidity openly.

Well, yes, my coma is well, I had a good thing, and I answered aggressively, not having time to think properly. And I agree that I answered too sharply, but I still think that I am right.
H.S.
And about the understanding of the essence of the issue. And what the point is, I do not care about Loli in MMORPG, I did not like the setting of the first commentary itself. “Watch what the horror of Loli in the Korean MMORPG, this is inaudible, howhamed I am ashamed for the whole genus of human”

I do not cease to be surprised at the impudence of the PR people of this BE. That the update is "the" most anticipated event ". I, a fool, thought that the most anticipated events in the industry are Uncharted 4 or the new doom. PF-F-F, it turns out everyone is waiting for a new renewal for the Bes! Gentlemen, what are you modest? I had to go further! How about: "The long-awaited renewal of the best game of all time sent to us from heaven, to the creation of which the Lord-God put his hand"? )))

Yes, in general, tired. Everywhere they will see the opportunity to drink for debauchery or for anything else.
Modern gopniks, by golly. “Che Kavo, there is something to complain about? And if I find?"

What is the connection between the war and the development by God? The Vietnamese war can also be considered lost and what’s next.
What were they advanced? The names of Japanese scientists who have committed a breakthrough in the field of any science do not remind you?
Moreover, the whole culture is a collective image, to give it a single -word characteristic is not correct, there is undoubtedly there are a lot of advantages.
We are talking about specific manifestations in art in the form of extreme physical and logical unrealism, and painful emotional immoderate.

Normal MMO leaves much to be desired, I knew, thanks what was reminded, but as you can see better than the discussed.

You are talking about anime chtoli? So they are not the majority, and it is not surprising that there are people who are only and give it. From personal observations, almost as a rule, these people do not know how to express emotions and understand strangers, so they pull to a loved one. Normal human emotions and moderation are closer to me.

About pornography, funny of course. In the sense of this lesson, it can lead to viewing anything in general, if only sex was on the screen and does not speak of any popularity.

An example of please. Yes, until the 19th century they were in relatively ass (Loli by the way, this is a Japanese culture that leaked to other countries, so in this case it is more correct to consider Japan and not Korea or China.) But in the ass, Japan was because it was in isolation until 1854. But this "backward" country, about which the first time was heard 50 years ago, tapped the ass of the Russian Empire in the Russian-Japanese (1904-1905) war. And if you studied the culture of Japan a little better, I realized that even before removing the isolation, it was largely more advanced than many European countries. Yes, Japanese culture is radically different from our culture, but this does not mean that it is "backward". Study better Asian and Japanese culture (read several books.

I will surprise you very much, but a lot, a lot. I don’t know what age you are, and with what age group do you communicate, but among young people under 22-24 years old, Japanese is popular. And what’s the strangest, 30% of ordinary pornography prefer hentai, and 60-70% at least once watched Japanese pornography. So yes, Japanese culture is popular. (at least in my city) But I do not think that my Mukhosransk is very different from the rest of Russia.

I think I have nothing to talk about with you, go tell someone else about the stupid Asian pedophiles.
H.S. And you have not a shame by accident?

1. This is MMO
2. It is necessary to attract gamers with something
3. The game initially goes with a limitation of 18+
4. No one forces anyone to play

So, so, so. Addition to the Korean Grindilka: eared schoolgirls with shurikens, eared schoolgirls in a swimsuit, a hamster in a rescue, a hefty bugay with a rubber puck … Mdyaiaa ..

Overwatch May is turned into a symbol of Hong Kong resistance and protest against Blizzard actions

The day before Blizzard I banned the e -sportsman Hearthstone After he was on the live air of the Hearthstone Grandmasters tournament, he spoke for the liberation of Hong Kong. The company even fired two commentators who were unlucky to conduct a stream at that moment. All this led to great excitement among the audience Blizzard.

For example, players are trying to turn May into a symbol of freedom movement in Hong Kong. As the story says Overwatch, May – Round Chinese woman. Formally, she lives not in Hong Kong, but in Sian, but is still great for protest against the authorities of China.

One of the visitors to Sabreddite R/Hongkong spoke like this: “There would be pity if May from Overwatch became an icon of the democratic movement and led to the fact that games Blizzard Blocked in China ". The post gathered over 11 thousand likes, and on Sabredite they began to develop the idea: images with May began to take photos so that there was a mask on the girl’s face, and in her hands – an umbrella. Mask and umbrella – symbols of protesters.

In addition, users reinvented the short film “Wake up and Sing” about May. In the original, it was about how the heroine wakes up after a deep cryosna, discovers that her entire group died, and then receives a message from Winston and goes to save the world in the composition Overwatch. In remaking, salvation of the world was replaced by salvation of Hong Kong.

Indignation is also heard in other corners associated with Blizzard. Say, recently in the competition Hearthstone, Where teams of various educational institutions fight, one of the participants put a sheet into the camera with the inscription “Free Hong Kong, boycott Blizzard". The organizers of Stream quickly removed the call from the frame, but not so fast that the audience did not manage to read it.

Reddit inhabitants call permanently to delete their accounts in Battle.NET, as well as demand from Blizzard Archive with your personal data. The calculation that in Europe the company is obliged to provide such an archive within 30 days, otherwise it is threatened with serious fines.

Players also come up with a form of protest for the annual BlizzCon event, which will begin on November 1. Among the ideas are T -shirts with the inscription: "I’m on the side of Hong Kong".

As eyewitnesses convey, contradictions arise even inside Blizzard. At the headquarters of the company in Irvain, California, there is a huge statue of an orc, which is surrounded by slogans like “Thoughts Global” and “Important Each Voice”. After the scandal with Hong Kong, someone sealed these slogans.

Not evente at blizzard Agrees with What Hat Happened.

Both The "Think Globally" and "EVERY VOICE MATTERS" Values ​​have been Covered Up by Inkensed Employees This Morning. Pic.Twitter.COM/i7NAYUS6Q

– Kevin Hovdestad (@lackofrealism) October 8, 2019

October 9, 2019 Anime-Krossover of a five-year plan saves the world-the trailer for the release of Indivisible

October 9, 2019 Sony http://casinocosmobet.net/ patented the next generation PlayStation VR

Hearthstone: Heroes of Warcraft

Overwatch

The best comments

Well, if the police are brutally beaten, prohibitions on everything are introduced, and the authorities of Hong Kong are puppets of totalitarian China, then the reasons for the protest, obviously, have.

And the protest continues as if quite a long time due to the fact that the authorities themselves throw firewood. Recently, for example, a minor of a real firearm was shot.

It seems May together has every chance to repeat the story that was with Winnie Pooo. I can imagine how it will burn at the cat if Overwatch in China is banned.

1. They did not act "correctly", but in their right. Yes, this is their championship in their game, introduce rules, players must follow them if they agree. But they have no rule: "No policy". There is a type of conditional rule "Do not speak out in such a way as to spoil the reputation of the nearbyzard". If I say that I am Diablo: Importal did not like it, this also spoils the reputation? And if a lot of players will speak like that? Ban everyone?

Yes, the game tournament is officially not such a place, it is a large platform that a bunch of people views. The player knew what he was going on, but still did what he did.
“Any other game” can be anything. This is the same statement, the same ideas of authors as any other book, picture, sculpture, film or series. As it is perfectly political films and books, it is and will be, and even there should be, games about politics. Everyone’s business is only to watch or not to look, play or not to play, create or not create.
2. “The state of Internet community”, the Internet is not some kind of abstract something, not a person who has known the character, behavior and habits in advance. These are billions of people with their opinions, ideas and understanding. If someone suggested massively minus the “metro” in Steam, then someone can do this, and someone will pass by.
The boycott in itself is a political action, it has consequences, there is information about it. As a person who wants to act, but has no opportunity/readiness to help directly, should behave? Then similar proposals appear. This has massiveness, there are reasons and there are consequences. It may well affect something.
3. Such an irony in choosing a character is fully justified. In addition, dozens of times various groups of protesters turned, for example, their abusive name from their opponents, into their proud name. Here some similar idea can be traced. Like a duck with sneakers.
4. Ooo, "offended leftists". Well, yes, all rebellious they just came to “make a noise”, they do not care about their lives and relatives, this is just a hobby. Riots do not arise out of nothing, they cannot simply appear from one idea with extradition, it just became the spark that “lit a protest”. This suggests that people have long been accumulating energy for a long time, the very idea of ​​protest was accumulated in them, which means that we need to look at the reasons in the general sense, and not “well, they took away/did not take somewhere, they were banned/allowed, and will calm down”.

Tell this to the brilliant founders of the UN, who gave countries the right to impulse borders, and peoples – the right to self -determination and human rights.
But in general you have chosen a little the wrong site to discuss the political. This news is here only because the game company was plunged into it.

How nice that people did not endure such behavior of the blizarts, and express their position in practice. Directly warmth on the soul from this news.

The ironic story of how the American company in pursuit of Chinese money forgot that it should follow such funny concepts as freedom of speech, human rights, etc.D. Eh, there was a time when Blizzard just made high -quality games ..

Well, nothing, live longer with the position of "up to one place" and find that already in "China".

And what did you expect from a company that decided by some six months ago to ban Chinese players mentioning Winnie Poh in the chat. Simply because the Chinese state farm was compared with this bear. Honestly, not at all surprised at all. I am surprised why they did not start worrying about this on this occasion, although the alarming call at that moment already sounded.

P.S. I, as a communist, extremely offends China’s behavior and the behavior of the nearby. Because Chinese totalitarianism even more discredit this political current in the eyes of the rest of the world, and close -up only indulges in this.

Absolutely the same I can say about the publishers who, in pursuit of Chinese dough, throw the rest of the players.
Or do you consider it normal that publishers remake their games only to please Chinese censorship.
Stopgame.ru/newsdata/38962
Stopgame.ru/newsdata/36075
It’s good that at least Rainbow Six Siege managed to defend
Stopgame.ru/newsdata/36205

That company has died, and for a long time. Now there is only a “living corpse” that can do something good, but most of the still huge disappointment.
But once the purchase of a blizzard of Activision has carried a positive character.

Yes, the game tournament is officially not such a place, it is a large platform that a bunch of people views. The player knew what he was going on, but still did what he did.

This situation reminds me of what was happening in kamels in the rusky part of YouTube from 2014 to 2016. Fierce political scream on whose Crimea and to whom glory.
YouTube is a large platform, but the video about the cats is clearly not a place to express their politicians.beliefs regarding the relationship of Ukrainians and Russian. The authors of those YouTube channels that ruthlessly banned and cleaned all the inappropriate political unit from cages caused the most respect for any sane person. Blinds in this situation were received in the same way – they stabbed the political in the rudiment.

Everyone would have their own opinion – the world would be much smarter. But in reality, many people do not think their thoughts and defend not their point of view, but an imposed media.

As a person who wants to act, but has no opportunity/readiness to help directly, should behave?

For what to act? Nonyms from Reddite want blitches to allow their events to speak things that are unpleasant for the Chinese authorities?

Riots do not arise out of nothing, they cannot simply appear from one idea with extradition, it just became the spark that “lit a protest”. This suggests that people have long been accumulating energy for a long time, the very idea of ​​protest was accumulated in them, which means that we must look at the reasons in the general sense

As a resident of Ukraine, I can authoritatively say that protests, even massive ones, are not necessarily an indicator of a bad life, and far from always the truth is on the side of the rebels.

As for Reddite, they simply think for the dogma that China is evil, and therefore make noise. They fight against evil 🙂

But they have offensively have communism with the same working conditions as our ancestors under Stalin. I lived there for a couple of months, I saw everything with my own eyes.

Hmm, and this news got here that the politicalate is so political.
1. Blinds came correctly, maybe tough but correctly. Their tournament is not a place for political statements. As actually and any other game. (Yes, I know that everything is drawn into politics, but there is a part of the work of the organizers of the tournaments).
2. Boycottes from the players in Reddte – a game, talking not so much about the games themselves as about the state of the Internet of the public and information pumping of some mass of people.
3. May as a symbol of the rebellion, it’s all exactly what to take the conditional “Martin Luther King” for posters
support for conditional kukluksklan (it is clear that in my example the bet is higher, but the degree of schizophrenia is the same).
4. Well, lastly, half a year, riots killed the Hong Kong economy in the trash, they will be a little more and they themselves ask for China, if only there was something to have. Fools arranged provocations, but do not understand what they really want. This follows from a typical "change in the requirements" of the strike. The decision to provide extradition was canceled very quickly, but they do not care, they are now rebelling Raby riot. They resemble "offended leftists". As a result, another show, instead of real political reform.

McGi stood up for Double Fine

The recent news that the studio Double Fine intended to cut the Advent Broken Age In half, in order to help out funds from the first half sales for refinement of the second, many perceive without enthusiasm. However, the creator Alice and boss of the Shanghai studio Spicy Horse American McGoy (American McGee) not one of many. In his official blog, he wrote an essay in which he tried to defend the interests of his colleagues. Myself McGi, If you remember, I found myself in a similar situation.

“I want to turn to www.dailyspinscasino.co.uk representatives of the press, gamers and other things, who sharpen the tooth on Kickstarter and Double Fine, He writes. -Why no one complains about publishers with their terrible business models, which produce funny, unfinished products and also sell them at high prices? But when independent developers playing openly go to risk, everyone strives to crucify them.

Games you play in require huge financial investments in development and marketing. Production is a very comprehensive mechanism in which many components sometimes fail. It is difficult to find additional financing. Here a lot can come out sideways to you. So before you want someone to kill someone for opening you the true state of things, think about it-maybe it’s better to accept it? It may be better to advocate the support of open and honest dialogs between developers and users. Otherwise, do not be surprised when the industry will again refuel closed and indifferent publishers ".

Media: Amazon cancels his games because he does not cope with his own engine

A few days ago it became known that in the game unit Amazon Dismissions are held. According to rumors, along with this, the corporation canceled a pack of non -anons. And fresh reports clarify that the source of trouble was the Amazon Lumberyard engine.

The news reports The Wall Street Journal. The site contacted its sources in Amazon Game Studios. They said that the corporation stopped developing at least one PC game, which was not shown to the public.

Reason – Amazon Lumberyard technology. The Drueckglueckcasino.uk engine was built in order to spur other companies to use cloud solutions from Amazon. Accordingly, the "motor" was immediately adjusted for network needs.

However, it so happened that Lumberyard was not suitable for those multiplayer games that wanted to release Amazon, Report TWSJ sources. And the alteration of the engine is given to the company with great difficulty – they say, Breakaway (one of the three announced games Amazon Game Studios) died precisely due to technical complications. As Twsj writes, it came to the point that Amazon will soon allow their commands to use third -party engines.

Amazon Lumberyard officially introduced in 2016. It is based on Cryengine, but has undergone significant changes. In addition to large blockbusters from Amazon They rely on this engine The Grand Tour Game And Star Citizen. But The Grand Tour Game Sold sluggishly (at least, so states TWSJ), and Star Citizen – This is the Babylonian tower from the world of Gamdev, the end and edge of which is not visible. In other words, the stories of success associated with Lumberyard did not appear in three years.

U Amazon Game Studios In general, things are also going on, it also does not matter: now the game unit has about 800 employees and three studios in different cities. The unit began to engage in full -fledged video games in the area of ​​2014, the best minds of Gamdev were called there, but in five years Amazon Game Studios gave birth only a few mobile entertainment and unhappy The Grand Tour Game.

Medal of Honor: ABOVE and Beyond occupies 160 gigabytes. Oculus employee explains why this is a large -scale game

December 12 starts Medal of Honor: ABOVE and Beyond -The second according to Hyp VR blockbuster of this year and the return of the popular shooter series. IGN released a preview of the game – it got to Reddit, where a curious discussion broke out.

It all started with the fact that Reddik highlighted one phrase from the preview: "The game is full of bugs". A representative came in a commentary Oculus Under the nickname MDoran explained that the IGN employee played the version of two -week ago, where there were no last patches. The final version of the game is not yet ready: right now Respawn makes the last strokes and is engaged in the elimination of bugs.

As a result, MDoran got out and issued several more details about ABOVE and Beyond:

The game needs about 160 gigabytes on the disk – SSD is extremely desirable. In addition, due to the spread of the distribution, it may take up to 320 gigabytes for unpacking data.

  • In the story campaign ABOVE and Beyond there is a prologue and six missions. Each mission is divided into nine levels – that is, level 54 in the amount. Everything is like in other games: some levels are longer than others, sometimes they are devoted to the development of the plot, sometimes they are focused on shooting.
  • There is a hub-location-a kind of three-dimensional menu. Unlocked bonuses are stored there and there are small classes.
  • There is an apartment master from whom you can find out additional plot details about tasks and learn game mechanics in a safe environment.
  • There are shooting ranges – short arcade exercises.
  • There is a survival regime.
  • There is a multiplayer – five modes up to 12 players on 12 cards. With dedicated servers, private matches and bots – they fill out matches if necessary, so each rink will have the maximum number of participants.
  • There are collectible objects in a single campaign and an armful of achievements for multiplayer, due to which skins are opened.
  • There are a gallery with documentary videos, where real veterans talk about the Second World War – they were shot specifically for ABOVE and Beyond.
  • Processor: Intel i7-9700K (or analogue from AMD),
  • Video card: Nvidia GeForce RTX 2080,
  • RAM: 16 GB DDR4.

As MDoran adds, this is exactly what the recommended system is on it ABOVE and Beyond will work most confidently, and the minimum requirements should be lower. Much also depends on what is considered for you comfortable performance. True, MDoran does not promise the abundance of graphic settings – basically everything will spin around the permission of the picture.

December 5, 2020, Square Enix removed the Dragon Quest XI sales with a better graph and left only a reprint with Switch

December 5, 2020 in China urgently canceled Monster Hunter rental due to a dubious joke in the film

Medal of Honor: ABOVE and Beyond

The best comments

A strange claim, given that it was Cyberpank to be postponed 2 days before, and not put a medal 2 days after. The only option that EA has – transfer

Not ssd – not checked.

Recommended system requirements:

Video card: Nvidia GeForce RTX 2080,

A brief opinion is nothing, these are recommendations.

Up to 320 GB SSD – COD joyfully waves a pen from the first place in size.

Well, 3060 Ti to help, as they say.

And if on the topic – I hope that Moh will be on a horse again, like twenty years ago. And VR, whatever one may say, is a good platform for innovation and "revolutions in perception".

Today, the video weighs almost nothing in games.

Maybe you confuse with those games where the katsets on the engine are played?

In addition, it is clearly written there doublebubblebingocasino.co.uk that specially documentary were filmed for the game, in what quality it is? How many video files?

There are a gallery with documentary videos, where real veterans talk about the Second World War – they were shot specifically for ABOVE and Beyond.

I remember earlier the game could occupy approximately 8 GB, ~ 4 GB of which were 720p videos in 720p.

And so, as if they have many unique aseses can be thought.

EA seems to specifically put the Square Dates of Respawn. Then they put Titanfall 2 on the window between Call of Duty and Battlefield, which is why the excellent game was poorly sold, now they are released 2 days after Cyberpunk. Although I was going to buy ABOVE and Beyond, I will clearly not play in the next month.

You are mocking or something? The video weighs nothing? Yes, only 4k videos can weigh 15-20 gigs in the game for 60 gigabytes.

Preight will not be in Steam or Oculus Store

Of course, I understand that this is caused by the game VR Only, but not to note that the game EA goes to Steam bypassing Orijin I cannot

then they will occupy a rational place on the disk.

Therefore, the games are thicker and thicker, due to the rational use of memory.

Well, yes, there is rationality in this.

It is not clear where this size is, Alix weighs 67.9, and then the medal clearly does not know the quality. Yes, of course there is a multiplayer here, a bunch of Assets and all the accompanying ones take him, but given all this, I still don’t understand where 160 gigs will come from.

Nyaz sinned by Final Fantasy XIII on PC.

Nier: Automata transfers greetings. A little more than half of the total weight of the game is a folder with a blossomed cat-scenes, 70 percent of which could simply be transplanted to the engine.
The Japanese always have some fierce jungle in the technical part. Some generally make the text with graphics, kapets just. ಠ_ಠ

Games buy not only fans. Some Petya enters the store for a new jester. And he sees on the shelf a new sorcerer, a new battle and some unknown juman about robots. With the Soldier and Batla, everything is clear to him. And this shooter is a cat in a bag, t.To. Petya does not look, does not read sites. Therefore, it takes what has already been verified. But go out the game for a couple of months early or a couple of months later, she would have more chances to attract the attention of such an average player, t.To. There would be no competitors. Marketers are not in vain for the release date for up to a week, so as not to fly up to more popular competitors – the situation with how all the games scattered from the release date of the Cyberpunk 2077 release, and even there are even games of different genres, not only RPG.

Remembering how much Titanfall weighed because of all localizations, maybe the same, because the publisher and the heads are the same.

Inner-Japanese Gamdev is generally horror, the ZhRPG depends on the budget and straightforwardness. Only projects oriented to the West come out more or less technically and structurally normal.

And the witch takes so much because of the rollers?

I don’t know, I haven’t played it for a hundred years.

And here is your comment now?

Despite the fact that you say allegedly now rationally use a place on the disk, implying that they spend less?

Often developers do not bother with these.

And thick original files, or even extra, as well as duplicates, fall into the final archives. Just because work in the studio is so organized.

It takes time to optimize archives and a separate person who will do this, after each change that affects. (if they did not think about it in advance of course)

Therefore, I joked, they say this is also a rational use of memory. Just not from the player.

So I clearly wrote about videos, we discussed them. And not about the "as a whole" rationally use a place.

Personally, I wrote as a whole, in general and continued.

He made assumptions, trying to explain the occupied volume of the game.

Do not confuse the bus and video on the engine.

The Opener weighs like a regular video. The larger Kitszen in the game, the more space the videos occupy. Nyaz sinned by Final Fantasy XIII on PC.

The video on the engine weighs little. The main volume is occupied by scripts and special animations. There may also be a special location that does not occur in the game.

Sometimes developers still sin not compressed audio files. Who can also eat 20% of the volume of the game.

But bad marketing is generally to blame where without it. There were very few marketing. Here several guesses are built at once, why did they do just like that. On trying to deprive Respawn to independence to the fact that everything was set up by Dice (and the top of DICE is now actually equal to the top of EA) so as not to create internal competition of Batle.

He confuses the unfideling and rollers on the engine. In almost all RPG, the engine is used. With this duration and variability of the cat-scenes, some Skyrim rejoices once every 5-10.

Medal of Honor: Warfighter – Review

Genre: Action from the first person
Series: Medal of Honor
Multiplayer: present
Developer: Danger Close
Publisher: Electronic Arts
Publisher in Russia: Electronic Arts
Exit date: 23 October 2012
Game sites: www.Medalofhonor.Com/

2 years ago, the Electonic Arts studio launched Medal of Honor, the continuation of the legendary series of shooters, the action of which takes place during the Second World War. The development rate was that the actions of the new post -shooter transfer us from the time of World War II to modern days, full of terrorism and violence. That is why this time the “medal” did not receive a numbering. The action was peppy and beautiful (and also sold well) so the exit of the continuation was only a matter of time. And here he is a beautiful, brilliant disk, with a man drawn on him with a machine gun lies on my table. The first launch is happening and … And what will you learn from my review, so let’s go.

Who can do better, let him throw a stone at me first.

At first, I will say that I Dreamjackpotcasino.co.uk began to eat a series of medals for courage from its itself and to this moment. That is why my judgment as a fan of the series can be almost unpristant, but I will try to maintain objectivity in judgments. The first part of the modernized MOH was instructed to make the Los Angel unit “Electronics” called “Danger Close”-a dangerous closeness in ours (and were not afraid of that name) that is known for its work on almost all parts of the medal for courage and you will now be a little surprised, a series of C&D. True, the last part of the Tiberian epic they were incomparably constructed. After which they were apparently banned from working on any strategies, and their main task was to work on the MOH series. The first part was ambiguously accepted by both critics and gamers. There were those who shouted that the game was magnificent, but there were those who said that it was, unfortunately, not Call of Duty. But here everything depended on the fact that everyone wanted to get a medal made a bet on the reliability of what was happening, and “cod” always pleased us with special effects and cranberries. Of course, it is difficult to release games in the Shooter genre, and try to compete with the Battlefield and Call of Duty titans, but Danger Close decided to try to secondly tell us the story of brave soldiers from the Tier 1 Special Division.

They say the soldiers have no heart. Nope they lie or …

In the first part, of course, there was a plot, and no one can argue with this, but it was filed somehow mediocre, between the post -shooters, and behind the merciless Mochilov, it was completely invisible. There were more bets on emotions, empathy for military comrades and this task was completed. The final scene of the first part almost knocked out the mean male tear of your humble comrade. In continuation with emotions, everything comes out somehow scarce, the whole game did not leave me that I was playing with robot killers concentrated only on one thing-to kill. This was facilitated by the cries of brave maniacs during the sending of another soul to hell like “lie down” or “get a bastard”. It seems that patriots have ended in the special forces and now there are maniacs alone. Yes, the developers tried to dilute all this stream of blood with videos with a family tragedy of one of the main characters of the game (which is below), but against the background of the fact that he does on the screen outside the embrace of his wife and I want to scream “I don’t believe!". It is clear with emotions tight, we are going further.
The plot of the game is a logical continuation of the game of the 10th year. Again, the same good company in the person of Voodoo, Dusty, and Protec (humanly “holy”, thanks to the localizers), with the exception of the “rabbit” of which they safely put on the collar in the last game. A new character named … "Stump" will also appear. The main storyline is spinning around the “Prutam”, but since the detachment is constantly shared, they will give them to shoot at the GHM … ”Penya”. If earlier we were limited by the territory of Afghanistan, then here we will have to travel in pursuit of a new explosives called penteritritetetranitrate (try to pronounce it)), reduced for the best name to the pattritis (one C4 apparently). Of course there is an evil uncle who did not understand where he got, and it is not clear why he wants to blow up the half of the world with this explosives, and we must stop him. Yes, of course, the plot here is just for a box and does not cause any emotions, but if you compare with the plot of the last part, then this is certainly a step forward. But we’ll jump in temporary segments, then back and forth, and this confuses the plot even more (it was already not particularly understandable). Moreover, in the development of missions for the game, fighters of this Tier 1 detachment took the game as consultants. And everywhere at the beginning of the missions the inscription is full of what is “based on real events”, but where is it seen so that 4 fighters are sent to storm for example, for example?? Immediately recalls the case described in the book about Russian special forces, where during the Vietnamese war a detachment and 4 Russian special forces cut out a whole camp of green berets, consisting of 40 people. I am more inclined to believe this than the fact that 4 people are pumped under one and a half thousand people and live on to themselves, as if nothing had happened.

Blank cartridge.

Now let’s talk about gameplay. The game presents a standard set of missions. Stealth, night, daytime, sniper, assault, and as I call them “lonely fighter” (where the Glavherero is very offended by someone, for something, enters the mode of rage, and tears all with one blow of the leg, let Chuck Norris forgive me). With one reservation, the game contains vehicle management missions, and oddly enough they turned out to be best here (you can seriously come up with races like Split Second). These trips are cheerful, filled with events, and sometimes even imaginary, deprived of corridors (and, probably, the brightest moments in the game). And in general you will not see anything new for yourself. There will be no these “ah” and “oh”. Artificial intelligence also does not leave positive or negative points. Yes, the blanks hide and hide in shelters, but the work of scripts is still visible. Artificial intelligence does only what he was programmed, fighters with shotguns, trying to die heroic death, climb ahead, and it is worth throwing a grenade for shelter how everyone who hid behind him runs out to the open area and begins to pray to Allahu. The same fighters were created only to interfere with the player and create the appearance of intensive work, and the sense of them like a goat of milk (they generally fall at point blank). Yes, and there is no this team spirit that was in the previous part. All command action is that you are breaking through closed doors together (which are now every 50 meters of the nykana). I won’t say anything about multiplayer, because it is standard as in most shooters.

Beauty will save the world.

Now let’s talk about the atmosphere of the game. The picture of the complaints does not cause. But what causes this is an incomprehensible subsidence of FPS. In some points, the game simply flies, and then a step -by -step strategy turns on. Well, everything is in the spirit of "electronics". And, in my opinion, there are still too many special effects. No, this is certainly cool, but such an abundance of explosions, and crumbling beams turn a serious militant into a carousel with a fireworks. The game is made on the FrostBite 2 engine, which promises us increased destruction, and it is (windows fly away, chips fly into the face), but sometimes the engine gives out strange jokes. For example, the Russian machine gun “Pecheneg” C 50 meters breaking through the BMP-2 armor here cannot break through a wooden table. Damned bourgeois even began to make armored tables. But the sound in the game is great. I heard such explosions and shooting only in recent Battlefield 3. What, what, but they can do the sound of electronics. Localization is quite acceptable. Fonts are readable, but the voices are not mixed up. It seems that the electronics gained actors from the employees of the morgue, only they can have such purely professional and insensitive voices. The soundtrack during the shooting I did not even have time to hear.

As a result, we received an average militant in everything, who did not shine among competitors. There are no special pickups, but there is nothing to highlight good. The game pass in 10-15 hours, and only a cartoon can be made and then for a short time. In my opinion, the game was too applied, making it too similar to the Call of Duty series, which obviously did not benefit it and do not forget that this is still a sequel, and they almost always come out worse than the originals. I can hardly replay it. Definitely not “game of the year”, but only the next passage.