Insider: EA entered Halo Infinite to the list of reasons why Battlefield 2042 failed
Tom Henderson (Tom Henderson) reports that inside Electronic Arts a meeting was held where the company’s current position was discussed. For more than 20 minutes it was allocated by one single topic-why launch Battlefield 2042 It turned out to be so bad.
Bosses EA The following theses were voiced (from the words of the insider):
“It is important to understand when we have misses. The missing definitely occurred with the launch Battlefield 2042. The game did not correspond to the expectations of the players and our own expectations ", – said the senior head of the studios EA Laura Mieli (Laura miele).
On Dice A lot of problems fell when moving to the fresh version of Frostbite. Mieli compared the complexity of the process with the transition to the new engine.
"Ambitions and innovations" Battlefield 2042 Halfway to the release collided with the pandemia Covid-19 and a forced sharp transition to remote work. "As a result, more variables appeared in the production process than ever before.", – speaks Mieli.
As claims Mieli, In the summer, after "Beta" sounded "significant number" of positive reviews from players. Test reviews showed that grades Battlefield 2042 should stop at the border of 70 and 80 points (in fact, 65).
Image Battlefield 2042 The open beta version also ruined Halo Infinite, speaks Mieli. Shooter from 343 Industries worked much better than a shooter from Dice.
EA I admitted that the games Dice often suffer from problems during the release, so the number of bugs in Battlefield 2042 Still, they considered the expected. It was assumed that the developers would cope, since "Dice Historically, it is very good in situations where you need to adapt the game to the service format, find contact with players and community and direct the game to the direction that players want to see ”.
Push Henderson Adds: either EA still trying to realize what happened to Battlefield 2042, or I preferred not to disclose details at the meeting. According to information Henderson, They began to talk about the problems of the game during the closed play tests that took place before Beta with third-party users. More details about problematic production Battlefield 2042 Find out here.
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The best comments
Like ea in his pants, someone. Why is there at all? They would say that good games are to blame for Battlefield.
As always, effective managers dragged whole boards with graphs and statistics with slightly dirty pants, and with such a smart face they say that the game has failed, but now we realized that the games fail due to low technical quality, boring dull gemple, crooked balance sheet.
They didn’t know this before, now everyone understood, but we will not change anything because the schedule is not lying and it just didn’t work out now – but next time it will work out.
It seems that the entire budget for creating a normal Battlefield went personally in Logvinov’s pocket.
> They would say that good games are to blame for Battlefield failure.
So, by and large, they said this: D
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“Who is to blame? Maybe me? That’s not … it cannot be like that, in any way, everything coincided like that. that and Halo still came out on time "
Why are they trifling there, the main reason is gamers. Scum do not buy a broken game, and still scold it, not grateful, I gave them my (EA) shit almost for nothing. HTUF on you!
Anyway! It’s just that if all players show the data and graphs of the statistics department and these graphs of involvement – they would understand that the game is actually a masterpiece 10 out of 10
In general, the gaming impotence affected the failure of the game. And for this we will not change anything, just grow to our games, the statistics will not lie
Oh no, someone has shut in ea pants. But EA has nothing to do with it, all these good games have come and specially shook EA into his pants.
Just toxici, aggressive gaming impotent do not understand that good interesting games with the plot and a balanced interesting mechanics have not been in trend for a long time, that’s the whole thing.
We realized that in our online jerking jerking there is too much gemple – by this in the new Battlefield we will make square cards in size of 10 square meters and there will be 350 people who will be and will shoot at each other with auto -arches and will shoot at each other
We will insert the popes of damage and glasses into the game – – – accidentally generated by the algorithm with a randomizer and everyone will be satisfied
It is important to understand when we have misses
Yes, it seems that it was not the first game of the “missing”, the thought was supposed to crept out, and for a long time that there are clearly problems in the studio.
A lot of problems fell on Dice when moving to the fresh version of Frostbite. Mieli compared the complexity of the process with the transition to the new engine.
Wow! And when you slipped your plowed engine without giving it not only to fit under yourself, but it would elementarily get used to the new environment. It was normal?
In the summer, after "Beta" sounded "significant number" of positive reviews from players
People are clearly in some alternative universe. After Beta there was a bunch of negative fitback. I myself remember this beta and how the game lag and matches without textures from a terrible look.
The image of Battlefield 2042 also ruined the open beta version of Halo Infinite, says Mieli. The shooter from 343 Industries worked much better than the shooter from Dice.
As they say: a bad dancer, eggs interfere. Analyze the problems inside the studio and take measures – why? Let’s find the guilty.
Therefore, the number of bugs in Battlefield 2042 was still considered expected. It was assumed that the developers would cope
Henderson adds from himself: either EA is still trying to realize what happened to Battlefield 2042
No. It was assumed that players are idiots.
In EA, everyone can never come to his senses from the idea that the player stops hacking everything and will have to really monitor the quality of the product.
P.S.Nothing, soon and Jubisoft will begin to suspect something =)
It’s just that day
Still would be brought in weather and increased atmospheric pressure.
The number of bugs was described as "one of the highest in the history of Dice".
That is, this is one of the reasons for the failure, and the reasons why these bugs were allowed, by the way, decided not to voice? Clows..
Manager: Why are you fucked up, according to my schedules, the game is incredible, we stepped over by putting such a small price tag for it. We count our treasure for a penny. My graphs claim that the game at the RDR2 level is in terms of quality and study, and we are ahead of the planet for 10 years ahead. There is one interference that no one took into account and I marked it in the schedule as an evil emoticon with a postscript: “Absolute evil that gamers do not need,” and it ruined plans to give the players an incredible product. We are sometimes mistaken alas, this evil emoticon, none of us seriously took. But understand, I am a person and I can be wrong.
EA admitted that Dice games often suffer from problems during the release, so the number of bugs in Battlefield 2042 was still considered expected. It was assumed that the developers would cope, since “DICE is historically very good in situations where you need to adapt the game to the service format, find contact with players and community and send the game to the direction that players want to see”.
As for me, this is an abnormal reaction to the fact that the developers constantly produce an unfinished product and the type of “this is the norm”. No, ea, this is not normal, it is an extremely bad job. Developers must either fix everything as soon as possible, or not release the game at all, but first finish.
Apparently, Toha saw them, these graphs.
Still would be brought in weather and increased atmospheric pressure.
Instead of a tornado in the middle of the map, soldiers begin to complain that their knees are breaking and their head hurts?)
In theory, management. If they are not complete idiots, it would be nice to understand which part of the body did not remove the pants from the semi -lane, when the body went by large, so that this embarrassment does not happen.
Yes, they are different, there is no dispute, but Halo will definitely compete with the Soldier and Batla, because it came out just in the perfect time, when both publishers were guessed total and most importantly, they asked for this a denyak, and Halo is free and immediately normal, without a start, without a mother and a mother of mom, as in the old-forth, when it was possible to play normally, not wait for the release, not wait for the release. patches of the first/one and a half/second day.