Medal of Honor: ABOVE and Beyond occupies 160 gigabytes. Oculus employee explains why this is a large -scale game
December 12 starts Medal of Honor: ABOVE and Beyond -The second according to Hyp VR blockbuster of this year and the return of the popular shooter series. IGN released a preview of the game – it got to Reddit, where a curious discussion broke out.
It all started with the fact that Reddik highlighted one phrase from the preview: "The game is full of bugs". A representative came in a commentary Oculus Under the nickname MDoran explained that the IGN employee played the version of two -week ago, where there were no last patches. The final version of the game is not yet ready: right now Respawn makes the last strokes and is engaged in the elimination of bugs.
As a result, MDoran got out and issued several more details about ABOVE and Beyond:
The game needs about 160 gigabytes on the disk – SSD is extremely desirable. In addition, due to the spread of the distribution, it may take up to 320 gigabytes for unpacking data.
- In the story campaign ABOVE and Beyond there is a prologue and six missions. Each mission is divided into nine levels – that is, level 54 in the amount. Everything is like in other games: some levels are longer than others, sometimes they are devoted to the development of the plot, sometimes they are focused on shooting.
- There is a hub-location-a kind of three-dimensional menu. Unlocked bonuses are stored there and there are small classes.
- There is an apartment master from whom you can find out additional plot details about tasks and learn game mechanics in a safe environment.
- There are shooting ranges – short arcade exercises.
- There is a survival regime.
- There is a multiplayer – five modes up to 12 players on 12 cards. With dedicated servers, private matches and bots – they fill out matches if necessary, so each rink will have the maximum number of participants.
- There are collectible objects in a single campaign and an armful of achievements for multiplayer, due to which skins are opened.
- There are a gallery with documentary videos, where real veterans talk about the Second World War – they were shot specifically for ABOVE and Beyond.
- Processor: Intel i7-9700K (or analogue from AMD),
- Video card: Nvidia GeForce RTX 2080,
- RAM: 16 GB DDR4.
As MDoran adds, this is exactly what the recommended system is on it ABOVE and Beyond will work most confidently, and the minimum requirements should be lower. Much also depends on what is considered for you comfortable performance. True, MDoran does not promise the abundance of graphic settings – basically everything will spin around the permission of the picture.
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Medal of Honor: ABOVE and Beyond
The best comments
A strange claim, given that it was Cyberpank to be postponed 2 days before, and not put a medal 2 days after. The only option that EA has – transfer
Not ssd – not checked.
Recommended system requirements:
Video card: Nvidia GeForce RTX 2080,
A brief opinion is nothing, these are recommendations.
Up to 320 GB SSD – COD joyfully waves a pen from the first place in size.
Well, 3060 Ti to help, as they say.
And if on the topic – I hope that Moh will be on a horse again, like twenty years ago. And VR, whatever one may say, is a good platform for innovation and "revolutions in perception".
Today, the video weighs almost nothing in games.
Maybe you confuse with those games where the katsets on the engine are played?
In addition, it is clearly written there doublebubblebingocasino.co.uk that specially documentary were filmed for the game, in what quality it is? How many video files?
There are a gallery with documentary videos, where real veterans talk about the Second World War – they were shot specifically for ABOVE and Beyond.
I remember earlier the game could occupy approximately 8 GB, ~ 4 GB of which were 720p videos in 720p.
And so, as if they have many unique aseses can be thought.
EA seems to specifically put the Square Dates of Respawn. Then they put Titanfall 2 on the window between Call of Duty and Battlefield, which is why the excellent game was poorly sold, now they are released 2 days after Cyberpunk. Although I was going to buy ABOVE and Beyond, I will clearly not play in the next month.
You are mocking or something? The video weighs nothing? Yes, only 4k videos can weigh 15-20 gigs in the game for 60 gigabytes.
Preight will not be in Steam or Oculus Store
Of course, I understand that this is caused by the game VR Only, but not to note that the game EA goes to Steam bypassing Orijin I cannot
then they will occupy a rational place on the disk.
Therefore, the games are thicker and thicker, due to the rational use of memory.
Well, yes, there is rationality in this.
It is not clear where this size is, Alix weighs 67.9, and then the medal clearly does not know the quality. Yes, of course there is a multiplayer here, a bunch of Assets and all the accompanying ones take him, but given all this, I still don’t understand where 160 gigs will come from.
Nyaz sinned by Final Fantasy XIII on PC.
Nier: Automata transfers greetings. A little more than half of the total weight of the game is a folder with a blossomed cat-scenes, 70 percent of which could simply be transplanted to the engine.
The Japanese always have some fierce jungle in the technical part. Some generally make the text with graphics, kapets just. ಠ_ಠ
Games buy not only fans. Some Petya enters the store for a new jester. And he sees on the shelf a new sorcerer, a new battle and some unknown juman about robots. With the Soldier and Batla, everything is clear to him. And this shooter is a cat in a bag, t.To. Petya does not look, does not read sites. Therefore, it takes what has already been verified. But go out the game for a couple of months early or a couple of months later, she would have more chances to attract the attention of such an average player, t.To. There would be no competitors. Marketers are not in vain for the release date for up to a week, so as not to fly up to more popular competitors – the situation with how all the games scattered from the release date of the Cyberpunk 2077 release, and even there are even games of different genres, not only RPG.
Remembering how much Titanfall weighed because of all localizations, maybe the same, because the publisher and the heads are the same.
Inner-Japanese Gamdev is generally horror, the ZhRPG depends on the budget and straightforwardness. Only projects oriented to the West come out more or less technically and structurally normal.
And the witch takes so much because of the rollers?
I don’t know, I haven’t played it for a hundred years.
And here is your comment now?
Despite the fact that you say allegedly now rationally use a place on the disk, implying that they spend less?
Often developers do not bother with these.
And thick original files, or even extra, as well as duplicates, fall into the final archives. Just because work in the studio is so organized.
It takes time to optimize archives and a separate person who will do this, after each change that affects. (if they did not think about it in advance of course)
Therefore, I joked, they say this is also a rational use of memory. Just not from the player.
So I clearly wrote about videos, we discussed them. And not about the "as a whole" rationally use a place.
Personally, I wrote as a whole, in general and continued.
He made assumptions, trying to explain the occupied volume of the game.
Do not confuse the bus and video on the engine.
The Opener weighs like a regular video. The larger Kitszen in the game, the more space the videos occupy. Nyaz sinned by Final Fantasy XIII on PC.
The video on the engine weighs little. The main volume is occupied by scripts and special animations. There may also be a special location that does not occur in the game.
Sometimes developers still sin not compressed audio files. Who can also eat 20% of the volume of the game.
But bad marketing is generally to blame where without it. There were very few marketing. Here several guesses are built at once, why did they do just like that. On trying to deprive Respawn to independence to the fact that everything was set up by Dice (and the top of DICE is now actually equal to the top of EA) so as not to create internal competition of Batle.
He confuses the unfideling and rollers on the engine. In almost all RPG, the engine is used. With this duration and variability of the cat-scenes, some Skyrim rejoices once every 5-10.